destiny 2 damage calculator

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seems like Tarrabah is missing from the primary weapon list. Here are the instructions how to enable JavaScript in your web browser. MIDA Multi-Tool), Scout Rifle 3; 37 RoF; 48 Impact - 1.3485 WM (eg. Theoretically the Heavy Weapon archetypes and Special Weapon archetypes each have their own Weapon Modifiers as well, but it would take time for me to calculate and confirm them and I don't have much motivation to do that. This is a simple point and click super with a fairly fast animation. This means if an unmodified bullet calculation does 13.4 damage and you have Aggressive Ballistics, you'll do 14.74 damage which is then rounded up to 15. Gheleon's Demise), Hand Cannon 1; 32 RoF; 68 Impact - 25.2 AM (eg. This follows the trend of a compounded 7% increase in damage per level where there are four levels; 1.07x1.07x1.07x1.07 = 1.311. Critical hits also use the non-rounded value of body shot damage. Important note:For the purposes of Damage Resistance only, elite enemies with a Triangle Icon, includingChampions,are actually considered Boss enemies. So, a 365 Fatebringer would deal 288.38/220 = 1.311 times as much (31.1% more) damage as a maxed non-Ascended 300 Fatebringer. When using multiple weapons and/or bait and switch reload canceling is performed by weapon swapping and the occasional ability use. For the crafting obviously a few simplifications had to be made in order to make perks work universally, nonetheless we are confident they are decent approximations of the actual performance ingame. The best answers are voted up and rise to the top, Not the answer you're looking for? By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. For example if you reload cancel and then quickly sprint, your weapon will ready once again and the animation will not be performed, but the weapon still can NOT be fired during the timing window in which the animation would have otherwise occurred. WebThis super deals a good amount of damage, but not quite as much as the other options mentioned. Crest of the Fallen Star is a highly recommended exotic armor piece to pair with this super as it gives a straight damage buff and can be obtained through solo legendary lost sectors. I can't check at the moment but are you saying that two guns with the same damage rating and same rate of fire would have different damage per shot if the impact rating is different? Fatebringer), Hand Cannon 3; 15 RoF; 94 Impact - 2.5225 WM (eg. Can you update this to the Witch Queen changes. For the sake of simplicity and inclusion lets assume your team contains 1 of each class. This is best paired with Vortex Grenade due the duration in which it lasts. With the catalyst this gun gets access to auto loading holster, a top tier perk for DPS. It does say that higher impact means more damage if the attack numbers are comparable, but it does not show any formula. | Privacy Policy | Contact Us| About Us|. I thought impact affected the amount of damage you did to enemies of low level, where it caps the total damage you can do to them. What Destiny 2 Perks Make the Best PvE Weapons, PVE Weapons Tier List Best PVE Weapons Destiny 2 Mobalytics, PVP Weapons Tier List Best PVP Weapons Destiny 2 Mobalytics, Destiny 2: Season of the Risen Preview and Prep Guide (Season 17). No quit save on freelancer mode? Welcome to Destiny Reddit! For more articles, check out our other Destiny 2 guides. While I was running Prophecy I wondered: What was the actual resistance provided by stacking mods?. I've been obsessed with Destiny 2 for years now, and I hope to provide new and returning players with the guides and resources I wish I had when I first started. WebFor full functionality of this site it is necessary to enable JavaScript. Now that we got equipment out of the way lets get into how to use this equipment as efficiently as possible to maximize DPS. Only witch queen exotics made the cut? It is recommended to have most of your team using this weapon if possible when in a team of 6, and all players can run this if in a team of 3. WTF??? Word of Crota), Hand Cannon 2; 22 RoF; 81 Impact - 2.2810 WM (eg. But opting out of some of these cookies may have an effect on your browsing experience. Red Death), Pulse Rifle 4; 59 RoF; 30 Impact - 0.6690 WM (eg. Unexpected uint64 behaviour 0xFFFF'FFFF'FFFF'FFFF - 1 = 0? Abyss Defiant), Auto Rifle 3; 77 RoF; 28 Impact - 39 AM (eg. you may or may not have stumbled across our humble Destiny 2 Damage Generator Spreadsheet in the past. We also use third-party cookies that help us analyze and understand how you use this website. Instead of simply being Attack rating - Rarity modifier, it is taken one step further and becomes: (300 - Rarity modifier) x 1.07log1.05025(Attack rating/300). Recommended perks for every weapon. Void classes use debuff abilities as they can help keep the debuff going if the Divinity user needs to reload, shoots a rocket, or dies. We will keep things simple and focus on the base DPS values of every weapon archetype in the game, therefore excluding Damage perks. Comment *document.getElementById("comment").setAttribute("id","a4064d92c84210e1653087c9a4ddc865");document.getElementById("b7ae61571b").setAttribute("id","comment"); Save my name, email, and website in this browser for the next time I comment. Impact will give you a rough idea of how large the single-shot damage will be relative to other weapons with the same Attack, but if you're comparing a lower Attack weapon with one with a higher Attack, you'll have to do some quick headmath to determine if the weapon will do the right kind of damage for your usage pattern, based on impact difference and rate of fire. It is mandatory to procure user consent prior to running these cookies on your website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. Your total amount of Critical Hit Chance. Some Damage Resistance, such as Warlock Nova Bomb, Titan Thundercrash, and Hunter Blade Barrage occur over such a brief period in time that resistance was difficult to test. To get the most out of this perk, use the entire magazine of a gun and practice adjusting to the timer of the perk activating as the noise indicating the perk activating will be covered up by the hectic nature and flood of sound from an encounter. Now who ever said that Bungie didn't balance PvE and PvP separately? This accounts for the body shot multiplier (1x damage), explosive rounds on body shot (50% bonus damage), crit shot multiplier against regular Mob enemies (2.5x AR, 3x PR/SR/HC), crit shot multiplier against the uncommon Major enemies (1.25x AR/HC, 1.5x PR, 1.35x SR), whether you're crit shooting a Cabal/Goblin/Hobgoblin who have lower crit multipliers (idk the numbers), or whether you're crit shooting a player in PvP (1.25x AR, 1.5x PR/SR/HC). Is there a generic term for these trajectories? This is what took the most time to precisely figure out. Also the "Upgrade damage" mods increase attack rather than impact. This chart provides a brief overview of how Damage resistance works with your power level compared to the Activity power level. just select the weapon type from the drop 3. This project is currently unmaintained. So, now the entire damage equation has been established. Also, these tables use the excellent data from the Damage Chart Madness spreadsheet. If you wanted to compare all solar pulse rifles, or aggressive shotguns etc. Can use Thundercrash with Crest of the Fallen Star or Ward of Dawn. For PvE, just try out weapons. Word of Crota), Hand Cannon 2; 22 RoF; 81 Impact - 25.2 AM (eg. In almost all cases, the way Damage resistance combines is the same. With the recent buff and Solar 3.0 overhaul, this weapon is now a good and very easy option for damage. What does "up to" mean in "is first up to launch"? I doubt impact is the damage per shot. My rare sniper level 18 with 219 attack has half the impact as my level 16 rare pulse rifle with 215 attack. These are important things to understand when reading these tables: Just as the Destiny 2 Meta and TTK values, DPS values can dramatically change from season to season. Dreambane Mods 10% each mod adds together for a max of 50%. See the spreadsheet for them, since there are so many and it would clutter this post. Praedyth's Timepiece), Pulse Rifle 2; 73 RoF; 7 Impact - 39 AM (eg. I use a different weapon for other areas of the game. For example a hypothetical bullet that does 10.6 damage on a body shot triples to 31.8 damage on a crit and then gets rounded down to 31 damage. I don't have access to a few things so there are some blanks. Please drop me a message if you have any suggestions/improvements! Nova Bomb Cataclysm, Vortex Grenade with Echo of Undermining and combination of weapons based on preference. and our This is while they are active in the case of roaming supers, and while being cast in the case of supers like Nova Bomb and Blade Barrage. However, if all of this is new to you, the chart above will help you better decide what weapons to bring to your next PVE challenge. Due to this class using a super before The damage phase actually starts it is best to run Divinity to keep up the debuff. For example when using Gjallarhorn make sure your teammates are using rocket launchers to get the most out of the perk. So, an Ascended 365 Fatebringer would have an Attack modifier of: (300 - 80) x 1.07log1.05025(365/300) = 288.38. This weapon mod is a must use for any legendary weapon you are planning on using for boss damage, it gives a flat damage bonus with no drawbacks. This data was then transferred to Excel where it was translated into individual tests and percentages were calculated from the pixel measurement differences. Expect different results with different swords. The exotic perk rework of this famed weapon was fantastic as in the olden days of Destiny 1, 6 Gjallarhorns were the best means of DPS, no questions asked. The Base Headshot Multiplier of your gun. If you guys can give me the damage you deal with the weapon archetype I'm missing and the Attack of that weapon, I'll gladly add it in. Remember to distinguish between which Attack modifier equation you should use. The grenade is good to have as it can keep a debuff going in case the divinity user needs to reload or shoots a rocket. If kinetic does not have Auto-Loading holster, reload cancel the weapon by swapping to energy weapon. You can find a full documentation off all features and the methodology used in the spreadsheet itself so this post is probably not the right place. Atheon's Epilogue), Auto Rifle 2; 88 RoF; 8 Impact - 39.5 AM (eg. Once the other action is performed that weapon can be used once again given that the timing window of that animation is completed. Necessary cookies are absolutely essential for the website to function properly. See the spreadsheet for them, since there are so many and it would clutter this post. Understanding the probability of measurement w.r.t. Impact stat is how much damage you deal per shot. In the case of destiny it would be a calculation of damage per round then normalized/averaged over a defined time period in this case likely a period of 1 sec. I thought (emphasis on thought) that impact was damage by each round, and then you have rate of fire, and that the damage value on the weapon was a "dps" type of calculation, which meant that a low-damage-per-bullt with a high-rate-of-fire could do the same dps as a weapon with the two values reversed. In Destiny 2, buffs and debuff are temporary effects that can be either placed on your character or on your enemy.

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destiny 2 damage calculator